EXPECTATIONS OF AN OFFICER IN THE TITANFALL COMMUNITY
We, the Officers of TItanfall Accord hold ourselves to these standards
Holding the community
- Our key role as an Officer is to make members feel that Titanfall
Accord is a safe community, both in and out of character. There will be
occasions where we have to set our own personal or in-character
reactions to one side, so that we can defuse a situation. We will also
always ensure that while a storyline can be negative, the players should
always feel personally valued and secure within Titanfall Accord. To
create a safe community, Officers always need to ask themselves "Does
this situation need me to be an Officer or a player, to resolve this
situation well?"
United - As Officers we should actively
share knowledge, experiences and information, so that we are all acting
from a common basis of knowledge. As Officers we need to be frank and
upfront in arguing our views among ourselves (eg in Officer chat), but
once a decision has been made we will all publicly support this as a
member of the management team. We will always build our fellow Officers
and never undermine their authority or decisions by public dissent. We
seek support within the Officer group rather than take annoyances
outside and involving guild members.
Role - Modelling the
values of Titanfall Accord RP - for example, one of the core beliefs, is
that we seek roleplayers who are committed to character development and
to grow their characters. Our characters should model this behaviour.
We seek roleplayers that are experienced and that can take care of
themselves. Refrain from trolling and going ooc while in the middle of
RP.
Participating - when online on the Officer character,
s/he should always be approachable IC and OOC. This does not mean that
an Officer should always be in character, in a public place, but rather
that s/he can be reached.
It is expected that an Officer regularly
takes part in the role-play within Titanfall Accord on the character
s/he is an Officer with. Officers will also spend time on the ooc work
needed for the guild to thrive - for example, in offline discussions on
recruitment strategy, disciplinary action, setting direction and making
choices. Every Officer needs to express their view and vote when needed.
Seeing the best in people
- as Officers we must never lose sight of each person's great
qualities. We give recognition and appreciation generously, and raise
issues in a respectful way that is easy for the guild member to take.
Willing to hear constructive criticism and learn
- we make it easy for people to express any constructive criticism and
summarise to show we've heard what they have to say - and take this away
to reflect upon. As leaders we will work hard to adapt our
communication, approach and attitude - both IC and OOC to promote
positive growth for players.
Know when not to act - trust those
within Titanfall Accord. This is often the hardest skill to learn; it's
important for Officers to have a light touch and to understand how to
time our actions, what we do publicly and privately, and where we trust
the guild to work out good solutions.
This is intended to list some
of the specific actions we do in Titanfall Accord, to build the guild -
and the thinking behind it.
FAQ
1. Why do we ask a participating member to describe how an event was, not the arranger?
This is to highlight that TItanfall Accord requires active participation by all members, and to encourage member feedback.
2. Why do we encourage members to make their own event within the first months?
Titanfall
Accord is different from many guilds, in that when we function at our
best, the members are the driving forces of RP creation, and of building
on and widening the events. It is not the officers' job to 'bake people
an rp cake'. So to build both of these up, we make "doing your event"
something everybody has done. But we also do it in the stage of
membership where it should be natural to ask for help if needed and it's
ok to try something uncomfortable. When people have done something, not
just talked about it, or learned it, it is often easier to continue
doing it.
Council comment
Typically guilds take
new people in on probation to evaluate them and see if they fit in,
with the threat of being kicked if not good enough. This is a very
authoritarian approach, which is exacerbated by 'having to do tasks' or
'having to do an event' (=having to do an exam in order to be judged
good enough). Titanfall Accord instead always says (when explaining the
trial period to someone about to join) that it is about the person
deciding if the guild is right for them, and about having people to
support them to understand and make links with the guild in order to do
that. That's Equal-Equal. Doing the event is not about being assessed;
it's about stepping up and showing you want to actively contribute to
the guild - and that you trust the guild to help you make things work.
So
when it comes to the promotion, having done all this - the ritual of
asking the mentor "Are they ready?" and then asking the trial member
"Are you ready to become a full Member of Titanfall Accord?" is really
meaningful. It underlines the Equal-Equal relationship.
At the point
where you are asked if you want to become a full Member, you know the
guild. You know who you are being invited to join. And when you say you
want to join, it is a rite of passage, a commitment to all those people
you have met, and who are there waiting for your answer.
3. Why do we ask a trial member if they wish to become a full member, instead of just awarding them the promotion?
It
is a way to ask for commitment, to say that not only is your trial
period over, but that you need to make the choice to become a full
member - yourself. Ideally this help builds a bit of "ownership" around
the role of Member. Coincidentally we apply variations of this thinking
to other roles too: Officer and members alike. People have to actively
step up to the responsibility.
4. Why do we say that we will kill our own members - e.g "Titanfall Accord takes care of its own"?
This
is sometimes said to any person that is in danger of "going bad".
Essentially Titanfall Accord promises that if you need to be killed, We
will do it personally - we will "shoot our own dog". Role-players are
often driven by adrenaline or an increasingly more dramatic storyline.
Not all of these are developments are good for Titanfall Accord as a
guild. So we need to have a way out. However, it is very rare that a
player is "Ok" with losing a developed character, so if somebody betrays
the guild for example, it would likely lead to a long complicated
conflict in trying to live up to that promise. But as all players get
reminded of this promise fairly frequently, and know it is a
possibility, being exiled/kicked out of Titanfall Accord feels like
getting away cheaply. "We respect who you were, so we will not kill
you".